Selected works from the past.
Procedural Newton’s Cradle (Python & Maya)
Procedual MoGraph Animation (Houdini)
Engine Exhaust FX (Houdini)
Set Dressing (Unreal Engine 5)
Cloudscape FX (Houdini)
Alien Head Sculpture (Zbrush)
Forced Perspective Shot (In Camera FX)
Animated Pixel Art (Python & Maya)
Terrain Generation & Tree Scattering (Houdini & SpeedTree)
Fighter Jet Concept Art (Blender)
Procedural Plant Growth Animation (Houdini)
Sign Replacement (Nuke)
Head Scan CG Double Facial MoCap (Meta Human)
Pyro Explosion Simulation
Character Hair (Maya Xgen)
Actor Placement (Live Action & Greenscreen & Nuke)
“Smokeman”, Live Action, FX, Compositing (Houdini, Nuke)