00:00:00:00 — INTRO
FX TD · PCG Artist · MFA Candidate @ SCAD
I build simulations and procedural systems in Houdini and Unreal Engine — VEX and Python powering everything from complex sims to PCG-driven worlds.
Trained like an athlete, built like an engineer.
tohyojiang@gmail.com · Instagram @_tohyo · Discord @_tohyo
away from screen, I shoot and develop film for fun