00:00:00:00 — LOG
Technical breakdowns, pipeline notes and process write-ups.

What It Takes to Burn a House: Supervising Fire VFX End to End
Supervising fire VFX for a horror film's climax — 8 shots, 6 artists, pipeline, and a deep dive on the hero shot.
Vibe Coding: What Every VFX Artist Needs to Know About Working With AI
AI won't make you a better VFX artist. But it will make you a faster one — what changed after a guest talk with Google's Russel Matsuo at SCAD.

Building a Procedural Lotus Pond in Maya: L-Systems, Python, and Pipeline Architecture
The goal was never to model a lotus — it was to design a system that could generate thousands of them. A full technical breakdown of a point-based procedural generator in Maya.

Game Art: Engine Pipeline and Practice
Shifting from offline rendering to the real-time pipeline — atmospheric UE5 environments, event-driven Blueprints, and performance-minded set dressing.

Programming Concepts for VFX
Coursework documentation covering the transition from manual artist to technical director — Python scripting in Maya, custom UI, and procedural modeling systems.

Cinematography for VSFX
Cinematography exercises: forced perspective, twin/doppelganger compositing, green-screen match lighting, and seamless actor replacement.

Programming 3D Models and Shaders
From succulent shading to a matcha parfait — building procedural materials in Houdini with Copernicus/VEX and Solaris/USD.
USD Basics
A living set of USD study notes — key terms, layers and composition arcs, and practical pipeline takeaways.