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Blog

Technical breakdowns, pipeline notes and process write-ups.

EP.008

What It Takes to Burn a House: Supervising Fire VFX End to End

Supervising fire VFX for a horror film's climax — 8 shots, 6 artists, pipeline, and a deep dive on the hero shot.

EP.007

Vibe Coding: What Every VFX Artist Needs to Know About Working With AI

AI won't make you a better VFX artist. But it will make you a faster one — what changed after a guest talk with Google's Russel Matsuo at SCAD.

EP.006

Building a Procedural Lotus Pond in Maya: L-Systems, Python, and Pipeline Architecture

The goal was never to model a lotus — it was to design a system that could generate thousands of them. A full technical breakdown of a point-based procedural generator in Maya.

EP.005

Game Art: Engine Pipeline and Practice

Shifting from offline rendering to the real-time pipeline — atmospheric UE5 environments, event-driven Blueprints, and performance-minded set dressing.

EP.004

Programming Concepts for VFX

Coursework documentation covering the transition from manual artist to technical director — Python scripting in Maya, custom UI, and procedural modeling systems.

EP.003

Cinematography for VSFX

Cinematography exercises: forced perspective, twin/doppelganger compositing, green-screen match lighting, and seamless actor replacement.

EP.002

Programming 3D Models and Shaders

From succulent shading to a matcha parfait — building procedural materials in Houdini with Copernicus/VEX and Solaris/USD.

EP.001

USD Basics

A living set of USD study notes — key terms, layers and composition arcs, and practical pipeline takeaways.