Programming Concepts for VFX
A comprehensive documentation of my coursework in VFX 705. This post covers the transition from manual artist to technical director, featuring Python scripting in Maya, custom UI development, and fully procedural modeling systems.
Cinematography for VSFX
VSFX cinematography exercises: forced perspective, twin/doppelganger compositing, green-screen match lighting, and seamless actor replacement.
Programming 3D Models and SHaders
From succulent shading to a matcha parfait: what I learned building procedural materials in Houdini with Copernicus/VEX and Solaris/USD.