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Building a Procedural Lotus Pond in Maya: L-Systems, Python, and Pipeline Architecture
Tohyo 3/23/26 Tohyo 3/23/26

Building a Procedural Lotus Pond in Maya: L-Systems, Python, and Pipeline Architecture

The goal was never to model a lotus. The goal was to design a system that could generate thousands of them. Here's the full technical breakdown of a point-based procedural generator in Maya — and why systems thinking matters more than any single asset.

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