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Building a Procedural Lotus Pond in Maya: L-Systems, Python, and Pipeline Architecture
The goal was never to model a lotus. The goal was to design a system that could generate thousands of them. Here's the full technical breakdown of a point-based procedural generator in Maya — and why systems thinking matters more than any single asset.
Programming Concepts for VFX
A comprehensive documentation of my coursework in VFX 705. This post covers the transition from manual artist to technical director, featuring Python scripting in Maya, custom UI development, and fully procedural modeling systems.